Approaches and tools to base architecture and design on psychological knowledge.
From health psychology we know: Those, who want to change their behavior, need a strong intention to do so. This notion can be used to also make new products catch on with potential users better.
Building prototypes for architectural and urban projects is relatively uncommon. New technologies might soon change the usual procedure.
Game-like elements can motivate users and increase interaction with a product. But how can you achieve a well conceived gamification concept?
Iterative design is no news for savvy designers anymore. However, design should not only incorporate it's surroundings when it is created, but also during it's existence.